Otimizando o Game Loop: A batalha pelo ritmo de quadros no navegador
To the casual observer, a game is just a series of moving images. But to a developer, a game is a relentless, high-speed clock. For retro emulators and HTML5 arcade titles, that clock is unforgiving. If the timing slips by even a few milliseconds, the audio will crackle, the scrolling will “hitch,” and the gameplay…
